Laubwerk SurfaceSPREAD v1.0.43: A Powerful Scattering Plugin for Cinema 4D R17
Laubwerk SurfaceSPREAD is a plugin that allows you to easily and efficiently distribute Laubwerk plants and any other object on terrains and splines in Cinema 4D. It adds a series of parametrical and interactive modeling tools that let you control the shape, age, season and level of detail of your plants, as well as the distribution, scaling and alignment of your clones. You can also create realistic terrains with lakes, rivers and streets using SurfaceSPREAD's terrain generator, shaders and helper objects.
Laubwerk SurfaceSPREAD v1.0.43: A Powerful Scattering Plugin for Cinema 4D R17
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In this article, we will review some of the features and improvements of Laubwerk SurfaceSPREAD v1.0.43, which is compatible with Cinema 4D R17. This version includes:
Native support for Cinema 4D R17
Easier licensing thanks to online activation
SplineSPREAD object for distributing objects along splines
Support for MoGraph Effectors for more creative control over your distributions
Efficient rendering due to Cinema 4D Multi-Instances support
Point cloud drawing mode for faster editor preview
Cinema 4D Hair object link for distributing objects on painted guides
Many bug fixes and performance improvements
If you want to learn more about Laubwerk SurfaceSPREAD and how to use it in your projects, you can check out the official website[^4^], the release notes[^2^], or watch some tutorials on YouTube[^5^]. You can also download a free demo version from the Laubwerk store[^4^] and try it out yourself.
Laubwerk SurfaceSPREAD v1.0.43 is a must-have plugin for any Cinema 4D user who wants to create stunning landscapes with realistic plants and objects. It is easy to use, versatile and powerful, and it works seamlessly with Cinema 4D R17. Get it now and unleash your creativity!
In this section, we will show you how to use the SurfaceSPREAD object to distribute Laubwerk plants on a terrain. First, you need to create a terrain object using the SPREADscape object from SurfaceSPREAD. You can adjust the size, resolution and shape of the terrain using the parameters and layers in the object's attributes. You can also add details such as noise, splines and bitmaps to create more realistic landscapes.
Next, you need to create a SurfaceSPREAD object and drag it into your scene. In the object's attributes, you can choose which objects you want to distribute on the terrain. You can use any object, but in this case we will use some Laubwerk plants from the Plants Kit 1. You can drag and drop the plants from the content browser into the SurfaceSPREAD object's link field. You can also adjust the number, size and variation of the plants using the parameters in the object's attributes.
Now, you need to define where and how you want to distribute your plants on the terrain. You can use different filters to control the distribution based on factors such as slope, height, fractal breakup, vertex maps and distribution modifiers. You can also use MoGraph Effectors to modify your distribution with more creative options such as randomizing, scaling, rotating and coloring your clones. You can combine different filters and effectors to achieve different results.
Finally, you need to optimize your scene for better performance and rendering. You can use different performance filters to reduce the number of clones that are visible in the editor and renderer based on factors such as distance, camera view and bounding box. You can also use Cinema 4D Multi-Instances to render your clones more efficiently without sacrificing quality. You can also use point cloud mode to display your clones as dots in the editor for faster preview.
That's it! You have successfully used SurfaceSPREAD to distribute Laubwerk plants on a terrain in Cinema 4D R17. You can experiment with different settings and objects to create different landscapes with realistic plants and objects. You can also use SurfaceSPREAD for other purposes such as distributing objects along splines using the SplineSPREAD object or creating custom terrains using the SPREADscape object. 04f6b60f66